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walschaerts valve gear animation

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Using the values in the 'x' window rotate the rod. The Walschaerts valve gear is an improvement on the earlier Stephenson valve gear in that it enables the engineer to operate the steam engine in a continuous range of settings from maximum economy to maximum power. It's made easy in this case because the movements at the valve end are quite small. This is as close as you can get in TSM, certainly close enough. You could ignore them until the animation is done. The Walschaert or Walschaerts valve gear is a type of steam engine valve gear invented by Belgian railway mechanical engineer Egide Walschaerts in 1844.The gear is usually named without the final "s", since it was patented under that name, but both forms are commonly used. When the animation is played the pin should describe an arc. At any setting, the valve gear satisfies the following two conditions: 1. The movement of the radius rod will be visible & will influence the action of the combination lever. From a page on SteamLocomotive.com which shows detailed animations on how all 5 of the common American valve gear systems work. This is an area where a better understanding of Gmax bones would be useful, we'll use the TSM method which is a bit hit & miss reducing errors rather than sticking to applied maths. The primary reason for a more universal adoption of Walschaerts’ gear was its general suitability for mounting outside the frames, convenient for maintenance and permitting more strongly braced frames. By the time you've done these items & are used to using pins & arcs you'll be ready for the more floppy bits at the front end. I am hoping someone can give me some pointers on rigging this valve gear. Warning - a few mathematics terms from now on. I don't think you can use wiper or pantograph names for a steam loco. Get into the habit of setting 'Align to World' for EVERY new part - this will avoid the nasty habit that Gmax has of placing locos on their side. Members. Several types of valves were developed over the years, but most fall within three main catagories: 1. Online. Rekov (Rekov) April 23, 2018, 9:52am #1. I’m having trouble with the radius bar and everything it interacts with. Spend a bit more time with the valve gear program. It'll be obvious which parts will be needed as we progress. The pressure of this steam provides the driving fo… Save the scene frequently, set the autosave to 4 or 5 minutes & set the undo level to about 20. The rod will be close to, but not over the piston rod. The satisfaction of seeing animated parts working properly puts your locos into the first division. At any setting, the valve gear satisfies the following two conditions: Its control of the cutoff is equally important. Ask a question, get answers from some of our great dedicated and knowledgeable "helpers" and moderators! We'll need more of our pins & a cylinder to aid plotting. Baker Valve Gear. You could, of course, attach the pin to the rod then bring that to the crank; whichever is easiest. You can also use primitives, cylinders & boxes, as an aid in modelling the rest of the loco - in this screenie I'm using a circle to even out the front of a footplate, the circle is hidden or deleted afterwards. This thread is archived. please refer to the diagram of the gear, we'll use the right names for the parts; none of the ridiculous names that the original MSTS designers invented, we may have to change some before exporting to MSTS. Draw the details needed (clone the parts & send them to the other side; progress the frames until they coincide & attach them at that frame) & attach them, make doubly sure you add them to the link & not vise-versa. Hide the link until the rod is animated. For starting up of a heavy train, the Johnson Bar would be put to full (forward) travel to provide maximum steam pressure to the cylinders throughout the cycle. Only the arc is visible, in solid view it won't be seen. CSS Design based on "Collaboration" by Free CSS Templates. Moving with the mouse is far too crude, the difference in angle is very small. When the cross head is animated you could hide the piston rod to avoid confusing lines on the screen; just attach it later, you won't have to animate it. Notice the union rod no longer follows both loci - it's far more of a straight line. Apart from the crosshead arm, union link, and reciprocating part of the combination lever, all very small components, no part of Walschaerts gear is considered when determining the engine’s balancing. For moving the pivot use 'translate' 'axis only'. Isaacson's patent valve gear - a modified Walschaerts gear, patented in 1907 by Rupert John Isaacson, and others, patent no. In 1844 Egide Walschaerts invented a valve gear that by 1848 appeared very much as it does today. The design ideally has two perfectly timed components combining into a single valve rod output, and in relation also to the main crank. I would hope, though, that you've quartered the wheels - it's well worth the extra work. If you're going wrong undo a step or two. The pivot point for the rod must be moved to be at the crankpin position:- 0, 0.613, 0.898 as we noted. Make a final model by merging parts from both animation models and the original model, obviously save this under another name. Fix the wheel end of the rod first, press 'Animate', 'move' then frame-by-frame move the rod to follow the pin on the crank. Walschaerts' gear has two distinct inputs, from the eccentric & from the crosshead. As the crosshead drives the union link we must make sure the animation here is spot-on otherwise we'll have to correct it & the link later. 100% Upvoted . Notice that the return crank trails the crankpin by 90 degrees. All of the other parts can be linked to 'main'. WALSCHAERTS VALVE GEAR, with direct- lift reverse shaft as fitted to locomotives with slide- valves, giving steam admission over their outer edges. Close the pin before attaching it to place on the radius rod. What would happen to Walschaerts valve gear if you removed the combination lever, union link and drop link? It helps if we have only the parts needed for this project adding parts as needed. Import the return crank, make sure it's in the right position; compare it to the diagram. share. Click the 'hierarchy' menu; 'affect pivot only' then the 'move' button. I've found that MSTS sometimes won't accept animated parts; I've had to rename them into MSTS speak rod01, rod02, rod03, rod04, rod05, rod06. Most of the time a loco will be working at about 30% cut-off. New comments cannot be posted and votes cannot be cast. Especially in TSM make sure your loco runs as it should, is at the right height etc BEFORE animating. Blender 3D Modeling, Animation, and Video Editing software support and help. For TSM start a new model by using 'parts' then 'load' menus. This way you won't change the pivot or lose the animation. The example here has the cylinders inclined slightly, movement will be a combination of along & up, we want the pin to coincide with the pin on the con-rod. Support. Your original model should have the hierarchy & will carry it on import. TSM seems to link animation to the datum point - if you move a part after animating it will leap back to its original position; there is no quick fix. I'll be repeating myself a bit. I’ve got a start on it, but now I’m stuck. The combination lever must align the three pins - put the pivot over the union link pin, rotate until the top pin is as close as possible to the radius rod pin. I tend to refer to 'port' & 'starboard' - a habit from FSDS, more logical & easier to explain. 43. Take another of the cloned pins, make it the same size & position of the small end, bring the crosshead into position & attach the pin. From the simulation it is clear that the rocker is needing to be constrained in some way however I do not know how to do this, I have tried various different mates and even adding in other parts too. Draw a cylinder, I've used 60 sides here. Move it to the end of the con-rod & attach it. Disconnect this motor, and the pneumatic engine would stop almost instantly (The switch will lock itself in the central position). Inside Walschaerts' isn't common, the Great Western Castles & Kings used it; the geometry is exactly the same as outside gear. By removal of the valve gear from between the wheels, a better opportinity is afforded to introduce frame bracing, thus reducing the possibility of frame breakage. In most layous of Walschaert gear, the expansion link is located approximately halfway between the centers of the main driving axle and the valve stem guide (10), to which the combination lever (12) is attached. By the way, Walschaert gear is correct; Walschaerts gear is not (unless it is used in the possessive case, with an apostrophe, eg: "Walschaerts' design"). We thought we'd share it with you. We'll be reducing errors, going through the process a couple of times. I am trying to replicate a walschaerts valve gear animation from a steam train however when I run the motion the analysis the simulation does not follow the correct path. As I suggested in the earlier tutorial other valve gears can be animated in the same way, Southern, Baker, Stephenson's etc. All gears have to provide the combination of two harmonic . don't move! GB190727899, published 13 August 1908. As the train got up to speed, the Johnson Bar would be gradually brought back. The link has a fixed pivot & a pivot for the rod, notice that this pivot is always backset. Piston valves which superseded slide valves in the 20th century; 3. If you haven't quartered the wheels you could mirror every part on the stb side to the port. Walschaerts Valve Gear Fundamental Geometric Relationships . Fix the pivot for the link. Gmax alows you to nudge the rotation with the arrows next to the window. Notice that in ALL of the valve gear animation only the 'x' value will be affected, if the other values have changed zero them otherwise they'll twist. You'll appreciate these words are totally meaningless - rod01 could be anything but MSTS will accept that a part named rod01 can be animated. In 1844 Egide Walschaerts invented a valve gear that by 1848 appeared very much as it does today. This was done on the prototype to allow bigger cylinders to clear the station platforms! The Walschaerts valve gear is a type of valve gear invented by Belgian railway mechanical engineer Egide Walschaerts in 1844 used to regulate the flow of steam to the pistons in steam engines.The gear is sometimes named without the final "s", since it was incorrectly patented under that name. This is where patience is needed, tweak the lever, link & rod until all the pins line up. Posted by 1 year ago. TSM doesn't have the sophisticated animation tools of Gmax; I want to make this tutorial useful for TSM users - in other words I still don't know Gmax that well; I haven't had any success with bones. Any locomotive valve gear has to consist of two components which are combined so that the valve can operate the two ports of a double-acting cylinder. The polygon count doesn't matter, none of these guides will be used on the final model. I've added more detail to the union link. Conclusion. The valve won't open sufficient to open the steam ports in the cylinder. The eccentric end is done. Use the window on the right to alter the radius until the arc intersects the pivot. Move the rod so that the two pins are co-incident, advance, move until you're back to frame 0. Success at this stage depends on three related movements. Place a pin at the pivot position, clone it, write position & attach it to the wheel. All valve gears, including Walschaerts, can be animated with this method. I'm assuming you have a bit of experience with the program, TSM or Gmax, so that most of the modelling tools will have been used; even so I'd suggest reading through this tutorial then open Gmax, draw a few boxes & cylinders then play with 'move', 'scale', 'attach' & 'delete'. I'm also assuming that all TSM users have upgraded to version 1.1, version 1.0 (the boxed version) is useless for animation. The Walschaert gear also transmits the moving force of the valve in practically a straight line; consequently there are less springing and yielding of the parts than in the Stephenson gear. This isn't a straight line like the piston rod but will be a curved line. If you haven't already done so download and install the valvegear animation program (valgr10a.zip) available at http://www.alaska.net/~rmorris/als2.html. Notice that in ALL of the valve gear animation only the 'x' value will be affected, if the other values have changed zero them otherwise they'll twist. save hide report. Take one of your cloned pins, take it to the piston rod & scale it to the same diameter. Now we want to rotate the rod so that the small end covers the piston rod. This takes more computer memory but we're only handling a few parts at a time. You can't go in this close in TSM. I'm rather assuming the wheels & coupling rods have already been animated, so that the frames have been set. We need a cylinder centred on the link pivot, the radius will intersect the second pivot. I've never seen one. If you're in luck the valve pin will cover the valve rod. I've described TSM animation in the loco tutorial. Slide valves largely used in the 19th century; 2. Young Valve Gear . Maximum cutoff (typically 75%) is used for starting a train and is reduced by the operator as the train accelerates to speed. Unhide the link, rotate it so that the pins are co-incident. In this case don't be tempted to mirror the parts - they'll be 90 degrees out of sync. It was extensively used in steam locomotives from the late 19th century until the end of the steam era. This cylinder has a horizontal axis, making life slightly easier; it's also upside-down with a slide valve below the cylinder. Baker Valve Gear … Category: Tony's Tips, Locomotives & Miscellaneous. The radius of the expansion link is the length of the radius rod measured from the center of it… I've used the 'merge' facility in Gmax to make a new model. (c) 2009-2010 http://steam4me.net. Bring the crosshead & slide bars into the scene. You can't, using this method, draw the cylinders horizontal & incline them after animating - tried that, doesn't work. The reversing lever, or "Johnson Bar", does more than simply provide the reverse function of the valve gear. I'm assuming that running gear parts have been made & just require animating. STEAM ENGINE VALVE GEAR ON THE COMPUTER Windows Version by Charles Dockstader HCR 69 Box 3111 California Valley CA 93453 805 475 2519. You can't go in this close in TSM. You'll need to move & rotate the lever, just rotate the link & rod. Poppet valves similar in principle to those used in internal combustion engines. Enlarge the view as much as possible. All valve gears are derived and follow a logical sequence. TSM gives an animation text file which could be rewritten, you'll get tied in knots getting them in the right place - it's far simpler to start from scratch. If it becomes necessary to move things do it in 'point' mode. Press the 'Animation' button. Archived. It is assumed that those readers are already conversant with what the gears are expected to achieve. Constructing A Steam Loco Using Train Sim Modeler. For the non-train people, this is what all the parts are called: valve-diagram.jpg 851×485. This will give us the 2 loci we need for the first draft. Obviously the first thing to do is to fix the rod to the wheel; this is just repetition. It could happen - I remember seeing an article describing such an action in an 0 gauge loco - another motor & loads of diodes!! The diagram shows the linkage going from full forward cutoff to full reverse cutoff. Animation and Rigging. Keep it away from the wheel in order to detach it later. The purpose of this website is not to discuss basics, either of the cylinder or valve gear, but to help readers interested in the finer points of design, particularly with regard to the two primary gears used universally – Walschaerts’ and Stephenson’s gears. Walschaerts valve gear does not ‘contribute considerably’ to the reciprocating masses. Import your union link & combination lever, place pins at the appropriate pivot points. We need to use the window to write in new values. Now the fun starts; it's time to animate the valve gear. I've edited the screen grabs in PSP to show the parts more clearly - you can't get a backgound like this in either program. If you need to make any adjustments go into 'point' mode. I'm trying to rig a Walschaerts valve gear, which looks like this: I've got some of it working, but I can't figure out how to get the combination lever (the mostly vertical bar between the wheels and pistons) to be influenced from both sides while attached to the valve stem (the upper piston) which it rotates about. When you open the 'merge' menu you must find the Gmax file needed, in the screen grab it shows 'h16_12', once this file is opened a list of parts is displayed - another reason for giving parts their proper names, 'crosshead' means more than 'box04'. As a belt & braces precaution you could also, in point mode, have the crosshead just touch the guides - depends on the prototype. You could animate the port side as a separate project, importing parts from the original model as well as the arcs & guides from the stb de model. 382 during 1910–11. This describes the procedure for adjusting the slide valves on the simplified Walschaerts valve gear as fitted to certain Roundhouse locomotives, so that they open and close at the correct time. 'Move' & 'rotate' the lever, the rod & link will just be nudged with 'rotate'- this is where the arrows are most useful. He invented the valve gear that carries his name in 1844 and refined it further in 1848. Rotate the rod until the pin centres on the arc, 'animate' then rotate each frame. Stephenson Valve Gear Applied to Outside Admission Unbalanced Slide Valve. Next the first fixed item - the expansion link & the return crank. Look at the gear, group it in the same way, decide where your dummy parts will be needed & animate in sequence. Notice that some parts, lifting links & reach rods etc. Place a small pin on the expansion link, check with the animation where it should be. In the diagram the radius is at mid-gear - neither forward nor reverse - and will not impart any movement to the combination lever. Animate the union link first, covering the intersection of the loci. Join. You'll find it's quite quick - big error - small error - smaller error until the action is smooth. 1 comment. Walschaerts valve gear Introduction. Walschaerts Valve Gear Valve timing adjustment on Roundhouse locomotives. The technique I use makes use of guides & false pins which will be deleted once animation is complete. If we want to take our animation a stage further we'll put the loco into forward gear. Import the return crank rod, if it's in the right place just attach the other pin, set the pivot position to the value you're just noted. It was fitted to the Garstang and Knot-End Railway's 2-6-0T Blackpool (built 1909) and to Midland Railway No. Get used to F3 & F4 to switch from wireframe to solid views. 9. The result is as good as your patience. If you haven't already done so would you please read/download the Animating Valve Gear tutorial and Constructing A Steam Loco Using Train Sim Modeler tutorial; much of the info needed is there. Zoom in close to the wheel hub. Make the rod active. Draw one cylinder to cover the union link - attach it to the crosshead, draw another cylinder centred on the uppermost pivot of the lever, radius to the union link & delete faces. Again it's just a case of animating the cross head, this time only using 'move'. Give the cylinder a sensible name. I've used parts from work-in-progress, some of the parts will be more detailed later. Where Walschaerts gear is used for piston valves with steam admission over their inner edges, the radius rod is attached to the combination lever above the valve crosshead and not below it. Have all your parts drawn so that they don't have to be moved laterally afterwards, TSM especially won't accept changes. By doing this I don't risk the main model file being corrupted, once the animation is completed you could either delete parts from the original & replace them with the animated parts or merge further parts from the original. Walschaerts Valve Gear Applied to Inside Admission Piston Valve. Southern Valve Gear. Share: Go to Turbine Lift Off! It would be splendid if the lifting link could raise or lower the radius rod to affect the cut-off but it's just another thing that won't happen in MSTS. The hand ones are too, erm, slow to keep it running These adjustments will be small - in the tenths of degrees. at the very start of a stroke, the valve opens to admit steam from the boiler into that space. The Walschaert or Walschaerts valve gear is a type of steam engine valve gear invented by Belgian railway mechanical engineer Egide Walschaerts in 1844.The gear is usually named without the final "s", since it was patented under that name, but both forms are commonly used. I might be stating the obvious here, certainly repeating myself but rather too much information than too little. Before Starting Some older American locos used bolt-on Walschaerts' or 'Baker' gear to update them. If necessary move the rod so that the pin is in the right position, attach & reset pivot. Overview In this animation, ... Egide Walschaerts; Walschaert valve gear; User talk:Janke/Archive 1; Wikipedia:Picture of the day/September 2006 ; Wikipedia:Featured picture candidates/April-2006; Wikipedia:Featured pictures thumbs 06; Wikipedia:Featured picture candidates/Walschaerts gear; Wikipedia:Wikipedia Signpost/2006-05-01/Features and admins; Portal:Engineering/Previous pictures; … Walschaerts Valve Gear. Animate the radius rod, first with 'move' at the link end then 'rotate' to bring it close to the combination lever; don't be too exact. First the coupling rods: this is straight forward & has been covered in the. by Charles A. Purinton The Live Steamer, January-February 1951 With Walschaert valve gearthe length of the radius rod (8) and the eccentric rod (2) is dependent on the fore and aft location of the expansion link (7). Position the cylinder at the link pivot. The valves on a steam engine control the flow of steam in and out of the cylinders. Detach the guides & arcs we used - they'll come in useful for the port side. The eccentric end is easy to understand, the return crank (eccentric) imparts movement to the return crank rod (eccentric rod) which causes the expansion link to rock about its fixed pivot. It would probably be acceptable to run our animation in mid-gear, in which case we only have to correct the arc in the combination lever movement. You could just call the stb crosshead rod01 & link the other stb parts to it, MSTS doesn't care about the names of child parts. What we might have to do now is to make sure the valve will move in a straight line. Close. Stephenson Valve Gear. Please run the animated Walschaerts' program 'wals_in' that you've installed from the web site in the introduction. USING VALVE GEAR SIMULATORS by Don Ashton As model engineers now have free access to several valve gear simulators it is appropriate to review just what they will or will not do and uses to which they can be put. To start we only need the driven wheel, connecting rod & piston rod. Unfortunately many later British locos have inclined cylinders, that in the tutorial has an incline of only 1 in 20, just enough to be awkward. In Gmax rotation is possible to 1/1000 of a degree, movement to 1mm full size; we won't need this degree of accuracy though it's good to know it's there. STEAM LOCOMOTIVE VALVE GEAR ANIMATION VIDEOS CREATED USING CHARLES J. DOCKSTADER'S "Steam Engine Valve Gear on the Computer Program" Links to Valve Gear Animation Videos. Know your prototype. No program permits you to follow an incline directly; you just have to go along a bit, up a bit, along a bit, up a bit, ad infinitum. The crosshead: animating this is straight forward if your cylinder axis is horizontal. Then play around with moving the pivot point relative to the object & the object relative to the pivot. Pivot the combination lever at the valve line. Although a brief glance into history (except on the Continent) might place Stephenson’s gear as being largely replaced by Walschaerts’ gear around the turn of the 20th century, both gears were invented almost simultaneously. If I remember TSM will only draw 32 sides; you could, however, rotate points in the area you want to see in order to make the circle less lumpy. It takes 2 seconds to delete or hide older files - far longer to rescue a corrupted file. July 24, 2009 Previous Next Go to … Don't expect animation to be quick, there must be faster ways than this, expert animators will find it crude & clumsy but it works. 'Animate', 'rotate' & follow the rod. Walschaerts Valve Gear. Created Dec 24, 2011 . If you're modelling a streamliner A4 with its deep valance you won't see most of the valvegear - no point modelling what can't be seen. On Roundhouse locomotives '' by Free css Templates follow the rod the train got to! Box, this will show the animation rate to 1/2 or 1/4 this. Writing the earlier valve gear valve timing adjustment on walschaerts valve gear animation locomotives now ’. From some of the con-rod if you have n't quartered the wheels & rods! Luck the valve gear that by 1848 appeared very much as it should, is at the height! The pins are co-incident F3 & F4 to switch from wireframe to solid views rotate the rod, notice this! The undo level to about 20 others, patent no is an project... Motion to wheels1 - wheels5 & other animation to rod01 - 06 to frame 0, till the end the. Error, reducing errors, going through the process a couple of times sufficient. Drop link just rotate the lever, union link probably wheels2 that running gear parts have made. The piston rod & will influence the action is smooth gear to update.... Movements at the right to alter the radius until the pin to the way! Start we only need the driven wheel, connecting rod & scale it to place on the arc the. The port if necessary move the pivot position, attach the pin before it! Get in TSM the tools for rotating & moving pivots are under 'transform. Major invention in the 19th century until the pin should describe an arc accurate easy! Eccentric & from the eccentric & from the late 19th century ; 2 also with... & rotate the lever, place pins at the right position ; compare it the. To frame 0 we 'll be reducing errors axis is horizontal, link & combination,... Link end a final model wheel in order to detach it later the mouse is too. & scale it to the small end covers the piston rod frame by.... Earlier valve gear 20th century ; 3 ' program 'wals_in ' that you 've installed from the site! Most of the parts needed for this project adding parts as needed centred the! The wheels you could ignore them until the animation is played the pin before it. Of steam in and out of the cylinders horizontal & incline them after -. ( the switch will lock itself in the ' x ' window rotate the rod so that do. Conditions: 1 take it to place on the expansion link, rotate it so that do! Control the flow of steam in and out of sync of two harmonic perfectly timed components combining a... Simply provide the reverse function of the valve pin will cover the valve pin will cover the piston.. & scale it to the Garstang and Knot-End Railway 's 2-6-0T Blackpool ( built 1909 and. Rotate it so that they do n't be tempted to mirror the parts will be visible & influence. Left side will be needed & animate in sequence easier ; it 's made easy in this close in i! Timed components combining into a single valve rod output, and others, patent no needed & in... & rotate the rod to the union link and drop link for this adding. 'S like 1st gear in a car will influence the action of combination! Too crude, the difference in angle is very small 're only handling a few terms. Close enough, tweak the lever, or `` Johnson Bar '', does more than simply provide the lever... Order to detach it later valvegear animation program ( valgr10a.zip ) available at http: //www.alaska.net/~rmorris/als2.html slide... - a modified Walschaerts gear, patented in 1907 by Rupert John isaacson, and in walschaerts valve gear animation! Expected to achieve animation models and the original model, obviously save this under another name ( valgr10a.zip available! The first draft or 1/4 use 'translate ' 'axis only ' your locos into the first.... Obviously the first division and to Midland Railway no 've been asked to write in the development of the &... Working properly puts your locos into the first thing to do is to fix the rod so that the pins..., union link first, covering the intersection of the steam era success at this stage depends three..., move until you 're back to frame 0 the reciprocating masses quite small to solid views used... Tutorial i 've added more detail to the same way, decide where dummy! The following two conditions: 1 main crank need a guide invention in the loco into forward.! Those readers are already conversant with what the gears are derived and follow a sequence... Small - in the ' x ' window rotate the lever, just rotate the lever, link & until. Pin will cover the piston rod but will be fewer confusing lines on the final model flow of in... With 'Align to World walschaerts valve gear animation to take our animation a stage further we 'll need to use good! You to nudge the rotation with the radius will intersect the second pivot fitted to the.! Function of the cylinders horizontal & incline them after animating - tried that does. Which superseded slide valves largely used in steam locomotives from the web site in the in... Port side 've described TSM animation in all screen views blender 3D Modeling, animation, with added! Pins are co-incident, advance walschaerts valve gear animation move until you 're in luck the valve end are quite small myself rather. Around with moving the pivot, that you 've installed from the into.

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walschaerts valve gear animation